Warehouse
Holds items outside the current exploration. Items that remain here are not automatically brought into the next run.
The Warehouse is the camp storage system that separates items left behind from the Inventory and equipment you prepare for an exploration. Use it to review what stays in storage and what you are willing to carry into the next run.
Warehouse is the name of Mistfall Hunter's camp storage system. Stash is the action used to open it from camp.
Items left in the Warehouse are not automatically brought into your next exploration. That makes the Warehouse the dividing line between gear held at camp and the Inventory or equipment you choose to carry into danger.
Warehouse means stored at camp. Inventory and equipped gear are the items to review when preparing the next exploration.
These areas belong to the same preparation flow, but they do not represent the same level of match risk.
Holds items outside the current exploration. Items that remain here are not automatically brought into the next run.
The carried and preparation area to check before departure. Current game text places carried Inventory items inside the normal death-risk model.
Gear equipped for exploration travels with the hunter. Current game text treats carried equipment differently from items left in camp storage.
Use this flow to understand where storage decisions happen. Exact transfer inputs depend on the live interface and your control layout.
Warehouse management takes place outside an exploration, back at camp.
The current in-game guide identifies Stash as the camp action that opens the Warehouse.
Decide what should remain stored and what you intend to prepare for the next run.
Review your carried items and equipment before committing them to exploration risk.
Items left in the Warehouse are not automatically included in the loadout you take with you.
After extraction or death, return to camp and review storage before the next exploration.
Items that remain in the Warehouse are not carried into the exploration.
Because an item left in the Warehouse does not enter that exploration, it is outside the normal death risk applied to items carried during that run. This is a practical explanation of the confirmed storage rule, not a promise about undocumented seasonal-reset behavior.
Before matchmaking, check Inventory and equipment rather than assuming every item at camp has the same status.
All three can reduce item risk, but they do so at different points in the exploration loop.
Stores items outside the exploration. Items left here are not part of the carried loadout.
Travels with the hunter and protects eligible contents from the normal death-drop rule. It is not camp storage.
Provides separate protection for its contents while carried. It should not be treated as another Warehouse tab.
The Warehouse building supports capacity growth through multiple upgrade levels.
An official August 12 update referred to a display issue when upgrading the Warehouse to Level 13. Current game-data references track 13 Warehouse levels, with capacity growth funded by Gyldenblod and upgrade materials.
The available capacity fields are useful for tracking progression, but this guide does not calculate or advertise an unconfirmed maximum total slot count.
The available official wording comes from before release, so the answer needs a version boundary.
An earlier official pre-release FAQ described storage as shared between characters on the same account. The current post-launch documentation reviewed for this guide does not fully restate that rule, so this page does not present account-wide storage as an unconditional current guarantee.
These tips follow the documented storage and carried-item boundaries without prescribing an unsupported best strategy.
Confirm that you are only carrying items you intend to take into the next exploration.
If you do not plan to use an item in the next run, leaving it in the Warehouse keeps it outside that run's carried-loot risk.
Warehouse storage, Pip's Pouch, and the Keychain protect items in different ways and should not be treated as one system.
The official August 12 update fixed Warehouse item-display and Level 13 interface issues. Older community workarounds should not be treated as permanent instructions for the current version.
Use these routes for the parts of preparation, class choice, builds, and extraction that sit outside this storage guide.
Direct answers about Stash, Inventory, exploration risk, upgrades, and the limits of the current documentation.
The Warehouse is the camp storage system used to keep items outside the loadout you take into an exploration.
The Warehouse is accessed at camp, outside an exploration.
Current in-game guide text identifies Stash as the camp action that opens the Warehouse. The exact input follows your current platform and control bindings.
Stash is the camp action or access point used to open the Warehouse. Warehouse refers to the storage system and its contents.
No. Current in-game guide text states that items placed in the Warehouse are not brought into the next adventure automatically.
Items that remain in the Warehouse are not carried into that exploration, so they sit outside the normal death risk for loot carried in that run. This does not establish undocumented seasonal-reset rules.
The Warehouse holds items at camp. Inventory is the carried and preparation area you should review before entering an exploration, where carried items and equipment can be exposed to match risk.
Yes. An official August 12 update referred to upgrading the Warehouse to Level 13, and current game-data references track 13 Warehouse levels with capacity growth funded by Gyldenblod and materials.
An earlier official pre-release FAQ described storage as shared between characters on the same account. The current post-launch documentation reviewed for this guide does not fully restate that rule, so check the live interface before relying on it.
Items can be managed between carried Inventory and camp storage, but the current sources reviewed for this guide do not establish one universal single-item input across PC and controller layouts. Follow the live on-screen prompt for your platform and version.