Prepare
Review what you plan to carry and leave items you do not want to risk in the Warehouse.
Mistfall Hunter is a third-person dark-fantasy PvPvE extraction ARPG. Enter an exploration alone or in a squad of up to three, fight and collect loot, then extract successfully so your spoils return to camp instead of remaining at risk.
The exact tutorial flow can vary, but this seven-step loop is a simple way to understand what you will be doing in your early runs.
Review what you plan to carry and leave items you do not want to risk in the Warehouse.
Begin an exploration alone or with a squad, depending on how you want to play.
Move through the area, face PvE threats, and decide which spoils are worth carrying.
Other hunters can add PvP danger, so every encounter changes the risk around your loot.
Reach the extraction stage and return successfully before treating carried loot as secured.
Bring extracted spoils back to camp, then review storage and your next loadout.
Reorganize what you carry and repeat the loop with a new goal for the next exploration.
Extraction is the dividing line between carrying valuable spoils through danger and bringing them safely back to camp.
Official material makes the central risk clear: death can cost a hunter the spoils carried during an exploration.
A successful extraction returns you and the spoils you secured to camp, where you can prepare for another run.
Current in-game guide text indicates that Inventory items and Equipment can drop on death. It identifies Pip's Pouch and the Keychain as protected exceptions, so check where an item is stored instead of assuming everything you carry has the same risk.
In Brandrgarde, current game text describes defeating a Returner Woodling, obtaining and consuming its Soul of Return, then summoning and interacting with an Extraction Point. Hallowgrove uses a different Chime and Soul Tree route, covered in the dedicated extraction guide.
These are cautious editorial recommendations drawn from the confirmed extraction, inventory, and storage rules—not an official mandatory tutorial.
Get comfortable with movement, combat, interaction, and inventory actions before taking on extra risk.
Know what the extraction stage asks of you before your carried loot becomes valuable enough to protect.
Inventory and equipped items can be exposed to loss, so enter with a deliberate loadout.
Store gear you do not want to risk; Warehouse items are not automatically carried into the next exploration.
Decide what would make the run worth ending instead of treating every exploration as an unlimited search for more loot.
The more you want to keep what you are carrying, the more important a successful return becomes.
After extraction, review your spoils, storage, and next loadout before entering again.
Mistfall Hunter currently has six classes. Your class starts the decision, while weapons or playstyles, active skills, talents, equipment, and gem affixes shape the build you take into combat.
This beginner guide does not assign a universal best class or repeat the full class comparison. Start with the documented combat style that appeals to you, then use the dedicated class hub for the confirmed weapon structure.
Mistfall Hunter Classes GuideMistfall Hunter combines environmental enemies and player encounters in the same PvPvE experience.
You can play Solo or form a squad of up to three players.
Current first-party information confirms cross-platform matchmaking. This guide does not infer undocumented queue or map-specific rules.
Understanding what stays in storage and what enters the next run is part of managing extraction risk.
The Warehouse holds stored items at camp. Those items are not automatically carried into your next exploration, so it separates storage from the gear you choose to risk.
A Combat Bag is described as a preset Raid Loadout. That description is useful for preparation, but it does not by itself establish every failure-settlement or item-loss rule.
Use these focused routes to move beyond the first-match overview without turning this page into the entire wiki.
Compare the six classes by their documented weapons and playstyles.
Explore Classes Next StepContinue to the storage-focused guide section.
Warehouse Guide Next StepExplore the build hub for future class, skill, talent, and gear coverage.
Explore Builds Next StepOpen the map section for navigation-focused coverage.
View Map Next StepView the dedicated extraction section.
Open Section Next StepOpen the prepared section for character-creation coverage.
Character CreationShort answers to the core questions players ask before their first explorations.
Mistfall Hunter is a third-person dark-fantasy PvPvE extraction ARPG. Players explore, fight, collect loot, and try to extract so their spoils return to camp.
Yes. Mistfall Hunter supports Solo play as well as squad play.
A squad can include up to three players.
Death puts the spoils you are carrying at risk. Current in-game guide text indicates that carried Inventory items and Equipment can drop, while some protected storage has separate handling.
Loot that has not been extracted is at risk. Current in-game guide text identifies Pip's Pouch and the Keychain as protected exceptions to the normal carried-item risk.
Extraction is the step that brings you and your spoils back to camp. In Brandrgarde, current game text describes defeating a Returner Woodling, obtaining and consuming its Soul of Return, summoning an Extraction Point, and interacting with the point to escape. Other maps can use different routes.
A Returner Woodling is tied to leaving an exploration and returning to camp. Current in-game guide text places it in the extraction process.
A Soul of Return is consumed to summon an Extraction Point. In Brandrgarde, it is obtained from a defeated Returner Woodling; Hallowgrove's documented route handles Souls through a Soul Tree.
The Warehouse stores items at camp. Items left there are not automatically carried into your next exploration, which lets you separate stored gear from the loadout you risk.
Current in-game guide text describes a Combat Bag as a preset Raid Loadout. This page does not extend that description into a universal rule for every death or settlement outcome.
Yes. Current first-party information confirms cross-platform matchmaking.
Yes. A Change Class feature exists. Creating another character and changing class are separate operations; this guide does not assume costs or progression rules that current first-party public information has not fully documented.